EVIDENCE 3
DIDACTIC PROPOSAL WITH APPS
The goal that needs to be individually achieved in this third evidence is to design a didactic proposal focused on the use of one or more applications for mobile devices in order to create a competence learning activity. Its creation has been carried out taking into account the educational level, the curriculum areas and the basic competences on which the proposal is focused.
While designing the following didactic proposal, I have also been working on some of the Teacher's Digital Competence, such as:
- Design, planning and didactic implementation, as I have made a selection of digital resources for the design of activities and lesson plans. Also, I have used digital technologies as a resource and strategy in teaching and learning processes.
Organisation and management of School environment and digital resources, because of the involvement in school projects related to digital technologies.
Communication and collaboration, as I have promoted collaborative knowledge-building with digital resources.
Ethical and digital citizenship, as I have made a responsible, safe and healthy use of digital technologies.
USED APPS IN THIS PROPOSAL:
1. "Powernauts" is an interactive game where students will be able to play in a virtual world while they are solving maths problems in order to get to the next levels. Moreover, they will be practicing their English skills while they read and listen to the game's instructions. Watching this brief video you can understand better the app's functioning.
2. "Lino" is a virtual mural where students will be able to post the doubts they have had while playing "Powernauts", how they solved them, what they enjoyed the most or what they did not like. This way, their classmates will be able to read others' worries or doubts.

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CONCLUSIONS (E3)
Since the beginning of the subject, this has been the evidence in which I have worked harder and enjoyed the most at the same time. I believe that having developed such an elaborated didactic proposal will be very useful for my future as a teacher.
Moreover, I have discovered a lot of new didactic apps and I have also learned the importance of including them in learning activities, as they catch the students' attention. This way, kids can have a lot of fun while acquiring knowledge and revising contents.